Karabanova O.A.

Psychology In Russia, Journal Year: 2010, Volume and Issue: №3, P. 130 - 153

Published: Oct. 1, 2010

The present study is aimed to examine the role of the concept of social situation of development, suggested by L.S. Vygotsky, to define determinants of psychological development of a child in modern developmental psychology. Its heuristic character is exposed by the fact that further elaboration of fundamental and applied as­pects of developmental psychology does not make the concept less urgent New studies still enrich its content, opening perspectives for further research.

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Gladkova A.A.

Psychology In Russia, Journal Year: 2013, Volume and Issue: 6(1), P. 138 - 143

Published: Jan. 1, 2013

This article examines the influence of the mass media and in particular television on the development of the values of pluralism and cultural diversity in children. The role of television is quite important in forming positive attitudes toward cultural, ethnic, and other groups and in inculcating an adequate perception of social reality and tolerant, multicultural awareness. The article also analyzes the functions and principles of public broadcasting, among which diversity of programming is one of the most significant.

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Rasskazova E.I.,

Soldatova G.V.

Psychology In Russia, Journal Year: 2014, Volume and Issue: 7(4), P. 65 - 74

Published: Dec. 2, 2014

In this paper, we developed a psychological model of digital competence including four components (knowledge, skills, motivation and responsibility) and four spheres (work with online content, communication, technical activity and consumption). The Digital Competence Index (DCI) is a 52-item instrument assessing an index and an entire profile of digital competence. In the Russian population study (1203 adolescents 12-17 years old and 1209 parents), acceptable reliability (.72-.90 for all of the scales, except motivation) of DCI was demonstrated. Confirmatory factor analysis supported the superiority of the four-component structure with the second-order index. Mean DCI was 34% of the maximally possible level …

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Kseniya Absatova

Российский журнал когнитивной науки, Journal Year: 2016, Volume and Issue: №1–2, P. 21 - 33

Published: April 1, 2016

In the current study, two standardized English-language assessments, the AWMA by T.P. Alloway (2007) and the WMRS (Alloway, Gathercole, & Kirkwood, 2008), were translated into Russian. The translated version of the AWMA was undertaken by 51 adults and 73 primary school children, and the translated version of the WMRS was completed by the teachers who worked with those children. The WMRS is a questionnaire list for teachers with 20 items which describe possible behavior manifestations of poor working memory in the classroom. The AWMA is a computer test battery with 12 subtests which aim to assess verbal short-term memory, verbal …

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Ivan Ivanchei

Российский журнал когнитивной науки, Journal Year: 2014, Volume and Issue: №4, P. 4 - 30

Published: Jan. 1, 2014

Almost 50 years ago, Reber described implicit learning as the unintentional and unconscious processing of regularities in the environment. Since then, psychologists have actively investigated this phenomenon. However, there is currently no unambiguous description of the mechanisms of implicit learning. Moreover, the descriptions of implicit learning properties vary depending on the approach to the phenomenon. The main theoretical accounts developed in the last decades are presented in this work. Four types of theories are identified, which differ in how they answer two main questions: 1) How explicit is the knowledge acquired during implicit learning?; and 2) How automatically is it …

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Reichrath Benedict,

Pietrowsky Reinhard

International Journal of Psychology and Counselling, Journal Year: 2022, Volume and Issue: Vol.14(2), P. 17 - 25

Published: May 31, 2022

In this study, the usability and applicability of a mindfulness based online administered gamified short-term intervention for people suffering from internet gaming disorder is investigated in a subclinical sample (N = 49). Within a four-week intervention program (Room2Respawn) participants were randomly allocated to a gamified condition (experimental) or a neutral condition (control). Participants were provided with three intervention sessions per week consisting of psychoeducation on internet gaming disorder and mindfulness-exercises. Most of the intervention content has been adopted from a group-therapy intervention to an online platform. The 39 participants who participated over the course of the whole intervention rated the …

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