The Effect of Virtual Reality-Based Teaching (VRBT) on Nursing Students’ Learning Performance and Engagement in Anatomy DOI Open Access

Behnam Rasouli

Journal of Medical Education, Journal Year: 2025, Volume and Issue: 23(1)

Published: Jan. 11, 2025

Background: This research aimed to assess the effectiveness of virtual reality-based teaching (VRBT) in enhancing learning performance and engagement nursing students anatomy courses. Methods: A quasi-experimental study with a pretest-posttest design was conducted. Due limited number enrolled course, convenience sampling employed. Students were randomly assigned one two groups: (1) Traditional (TL) group (2) VRBT group. Academic achievement tests administered performance, while questionnaire on self-reported perceptions used evaluate student engagement. Data analyzed using t-tests covariance analysis. Results: The population comprised 62 fourth-year findings revealed that demonstrated significantly better compared those TL However, no significant difference observed between groups. Additionally, more likely report positive utilization VR technology classroom. Conclusions: provides valuable insights into how reality (VR) can improve outcomes for students. use education is strongly recommended.

Language: Английский

Countering the Novelty Effect: A Tutorial for Immersive Virtual Reality Learning Environments DOI Creative Commons

Ines Miguel-Alonso,

Bruno Rodríguez-Garcia, David Checa

et al.

Applied Sciences, Journal Year: 2023, Volume and Issue: 13(1), P. 593 - 593

Published: Jan. 1, 2023

Immersive Virtual Reality (iVR) is a new technology, the novelty effect of which can reduce enjoyment iVR experiences and, especially, learning achievements when presented in classroom; an that interactive tutorial proposed this research help overcome. Its increasingly complex levels are designed on basis Mayer’s Cognitive Theory Multimedia Learning, so users quickly gain familiarity with environment. The was included experience for its validation 65 users. It success, according to user satisfaction and usability survey. First, it gained very high ratings satisfaction, engagement, immersion. Second, skill rates suggested helped controllers. Finally, medium-high value flow pointed major concerns related challenges sort experience. A few cases cybersickness also arose. survey showed only intense significantly limited performance enjoyment; low had no influence immersion little skill, presence, greatly reducing benefits tutorial, despite remained useful.

Language: Английский

Citations

46

Why people use augmented reality in heritage museums: a socio-technical perspective DOI Creative Commons
Yuangao Chen,

Xini Wang,

Bin Le

et al.

Heritage Science, Journal Year: 2024, Volume and Issue: 12(1)

Published: April 2, 2024

Abstract With the development of digital technologies, use augmented reality in tourism sector has received increasing attention. However, understanding factors influencing tourists’ post-experience intention with devices is incomplete and there a lack empirical research. This study explores impact AR technical factors, individual situational on users’ usage destination revisit through satisfaction based socio-technical perspective. The survey data collected from 254 visitors who visited Liangzhu Museum using corresponding glasses were analysed, results showed that novelty aspect, technology trust aspect aesthetics, education authenticity influenced visitors’ satisfaction. an future research application to heritage museums.

Language: Английский

Citations

31

Profiling students’ learning engagement in MOOC discussions to identify learning achievement: An automated configurational approach DOI
Zhi Liu, Qianhui Tang, Fan Ouyang

et al.

Computers & Education, Journal Year: 2024, Volume and Issue: 219, P. 105109 - 105109

Published: July 3, 2024

Language: Английский

Citations

29

Simulation-Based Learning Supported by Technology to Enhance Critical Thinking in Nursing Students: Scoping Review DOI Creative Commons
Hege Vistven Stenseth, Simen A. Steindal, Marianne Trygg Solberg

et al.

Journal of Medical Internet Research, Journal Year: 2025, Volume and Issue: 27, P. e58744 - e58744

Published: Feb. 18, 2025

Background Critical thinking is a crucial skill in the nursing profession and must be fostered through education. Simulation-based learning (SBL) with technological modalities pedagogical approach to enhance critical skills for students. The use of technology SBL achieve diverse. No previous scoping review has systematically mapped studies on supported by Objective This aimed map research Methods was conducted according framework Arksey O’Malley reported PRISMA-ScR (Preferred Reporting Items Systematic Reviews Meta-Analyses extension Scoping Reviews) guidelines. A systematic, comprehensive literature search performed LILACS, ERIC, MEDLINE, Embase, PsycINFO, Web Science databases 2021 repeated 2023 2024. Pairs authors independently assessed titles, abstracts, full-text papers extracted data from included studies. underwent summative thematic analysis were categorized findings. Results In total, 4 main categories applied identified: computer-based simulations, human-patient simulators, virtual reality or immersive reality, others. findings revealed shift across time used thinking, human patient simulators simulations. dominant part published after 2018 (21/44, 48%) incorporated combination asynchronous synchronous activities. theoretical foundation range scientific theories conceptual frameworks models. Enablers barriers enhancement students identified within following themes: affinity availability technology, realism, accessibility, engagement motivation, validation, return investment, enhanced using technology. Conclusions There been noticeable SBL. Descriptions considerations are pivotal comparing synthesizing results. trend toward blended educational combining User proficiency perceived quality imperative development thinking. Realism, engagement, motivation play roles technologically establishment robust foundations standardized practices will strengthen evidence obtained conducted.

Language: Английский

Citations

2

A Review of Extended Reality (XR) Technologies in the Future of Human Education: Current Trend and Future Opportunity DOI Open Access
Ahmed Jamah Ahmed Alnagrat, Rizalafande Che Ismail, Syed Zulkarnain Syed Idrus

et al.

Journal of Human Centered Technology, Journal Year: 2022, Volume and Issue: 1(2), P. 81 - 96

Published: Aug. 6, 2022

Nowadays technology development in real life will reflect on education inexorably. Today, the concept of Extended Reality (XR) technologies (XRs), such as virtual reality (VR), augmented (AR), and mixed (MR), very promising technological tools for education. The purpose these is to facilitate human life. In this context, educational create new opportunities students teachers every day especially field. With various environments (VE) imaging systems, content that needs be learned can presented independently school classrooms a low-cost safe environment. As result, their own with applications, providing them freedom flexibility, creativity. it seen XR has started used fields When subjects are examined, observed there concentration narrative review describe accelerators (VR, AR, MR) settings. This literature was conducted by conducting systematic search relevant articles reviews through university's online library, Google Scholar, Web Science, IEEE Xplore, ACM Digital Library. paper, authors demonstrate main components process. A comprehensive including education, learning provided. identify limitations conclude future work uses.

Language: Английский

Citations

57

A review study on eye-tracking technology usage in immersive virtual reality learning environments DOI
Rustam Shadiev, Dandan Li

Computers & Education, Journal Year: 2022, Volume and Issue: 196, P. 104681 - 104681

Published: Nov. 13, 2022

Language: Английский

Citations

46

Immersive Learning DOI Creative Commons
Stylianos Mystakidis, Vangelis Lympouridis

Encyclopedia, Journal Year: 2023, Volume and Issue: 3(2), P. 396 - 405

Published: March 27, 2023

Immersive learning conceptualizes education as a set of active phenomenological experiences that are based on presence. can be implemented using both physical and digital means, such virtual reality augmented reality.

Language: Английский

Citations

39

Characterization and future perspectives of Virtual Reality Evacuation Drills for safe built environments: A Systematic Literature Review DOI Creative Commons

Emanuele Gagliardi,

Gabriele Bernardini, Enrico Quagliarini

et al.

Safety Science, Journal Year: 2023, Volume and Issue: 163, P. 106141 - 106141

Published: March 17, 2023

Physical evacuation drills are pre-planned activities to train building occupants in facing emergencies and evaluate safety performances. Nowadays, technologies including Virtual Reality (VR) Immersive (IVR) shifting from the physical virtual paradigm. AR enables just extend real-world environment, while VR IVR allow (re)create manipulate digital environments. simulation systems have been observed guarantee higher involvement long-term information retention — leveraging more attractive experiences psychological arousal. However, efforts should be provided improve end-user training assessing occupants' behaviors effectiveness of emergency plan. This paper proposes a systematic literature review solutions. To support guide such effort, we formulated thirteen structured research questions investigating scenarios, recipients, requirements, objectives, methods, technologies. The results mainly show that almost entirely tackle single hazard, considers as sole system lack formalization. Among most relevant outcomes, analyzes need for enhancing modeling (e.g., signage, alarms), user inclusiveness (i.e., impaired individuals), devices, non-player characters, additional effects heat reproduction, sounds, smells). These measures can level realism experienced by simulators pave way reliable outcomes.

Language: Английский

Citations

26

How does interactive virtual reality enhance learning outcomes via emotional experiences? A structural equation modeling approach DOI Creative Commons
Hairu Yang,

Minghan Cai,

Yongfeng Diao

et al.

Frontiers in Psychology, Journal Year: 2023, Volume and Issue: 13

Published: Jan. 6, 2023

Introduction Interest in interactive virtual reality (IVR) is increasing due to its potential for embodied learning and group-led teaching. However, few studies have investigated the internal mechanism by which IVR technology features experiences affect outcomes terms of psychological emotional value. Based on media models control value theory achievement emotions (CVTAE), this study uses structural equation modeling (SEM) investigate correlations among elements features, experiences, outcomes. It also emphasizes role played experience context. Methods The sample referenced consisted 480 college students (193 males) who were simultaneously engaged guided inquiry an IVR-based COVID-19 pandemic science museum groups 10. Results findings suggest that presence perceived enjoyment a key mediating effect relationship between (VR) simulation. In addition, results indicate more strongly correlated with effects, while satisfaction. Discussion These provide intellectual support theoretical backing VR-based instructional design environmental development. Moreover, has practical regard future large-scale application experiential teaching, promotion digital transformation intelligence upgrading education.

Language: Английский

Citations

24

Live, play, and learn: Language learner engagement in the immersive VR environment DOI
Sangmin‐Michelle Lee,

Zi Yang,

Junjie Gavin Wu

et al.

Education and Information Technologies, Journal Year: 2023, Volume and Issue: 29(9), P. 10529 - 10550

Published: Oct. 7, 2023

Language: Английский

Citations

24