Journal of Medical Education,
Journal Year:
2025,
Volume and Issue:
23(1)
Published: Jan. 11, 2025
Background:
This
research
aimed
to
assess
the
effectiveness
of
virtual
reality-based
teaching
(VRBT)
in
enhancing
learning
performance
and
engagement
nursing
students
anatomy
courses.
Methods:
A
quasi-experimental
study
with
a
pretest-posttest
design
was
conducted.
Due
limited
number
enrolled
course,
convenience
sampling
employed.
Students
were
randomly
assigned
one
two
groups:
(1)
Traditional
(TL)
group
(2)
VRBT
group.
Academic
achievement
tests
administered
performance,
while
questionnaire
on
self-reported
perceptions
used
evaluate
student
engagement.
Data
analyzed
using
t-tests
covariance
analysis.
Results:
The
population
comprised
62
fourth-year
findings
revealed
that
demonstrated
significantly
better
compared
those
TL
However,
no
significant
difference
observed
between
groups.
Additionally,
more
likely
report
positive
utilization
VR
technology
classroom.
Conclusions:
provides
valuable
insights
into
how
reality
(VR)
can
improve
outcomes
for
students.
use
education
is
strongly
recommended.
Applied Sciences,
Journal Year:
2023,
Volume and Issue:
13(1), P. 593 - 593
Published: Jan. 1, 2023
Immersive
Virtual
Reality
(iVR)
is
a
new
technology,
the
novelty
effect
of
which
can
reduce
enjoyment
iVR
experiences
and,
especially,
learning
achievements
when
presented
in
classroom;
an
that
interactive
tutorial
proposed
this
research
help
overcome.
Its
increasingly
complex
levels
are
designed
on
basis
Mayer’s
Cognitive
Theory
Multimedia
Learning,
so
users
quickly
gain
familiarity
with
environment.
The
was
included
experience
for
its
validation
65
users.
It
success,
according
to
user
satisfaction
and
usability
survey.
First,
it
gained
very
high
ratings
satisfaction,
engagement,
immersion.
Second,
skill
rates
suggested
helped
controllers.
Finally,
medium-high
value
flow
pointed
major
concerns
related
challenges
sort
experience.
A
few
cases
cybersickness
also
arose.
survey
showed
only
intense
significantly
limited
performance
enjoyment;
low
had
no
influence
immersion
little
skill,
presence,
greatly
reducing
benefits
tutorial,
despite
remained
useful.
Heritage Science,
Journal Year:
2024,
Volume and Issue:
12(1)
Published: April 2, 2024
Abstract
With
the
development
of
digital
technologies,
use
augmented
reality
in
tourism
sector
has
received
increasing
attention.
However,
understanding
factors
influencing
tourists’
post-experience
intention
with
devices
is
incomplete
and
there
a
lack
empirical
research.
This
study
explores
impact
AR
technical
factors,
individual
situational
on
users’
usage
destination
revisit
through
satisfaction
based
socio-technical
perspective.
The
survey
data
collected
from
254
visitors
who
visited
Liangzhu
Museum
using
corresponding
glasses
were
analysed,
results
showed
that
novelty
aspect,
technology
trust
aspect
aesthetics,
education
authenticity
influenced
visitors’
satisfaction.
an
future
research
application
to
heritage
museums.
Journal of Medical Internet Research,
Journal Year:
2025,
Volume and Issue:
27, P. e58744 - e58744
Published: Feb. 18, 2025
Background
Critical
thinking
is
a
crucial
skill
in
the
nursing
profession
and
must
be
fostered
through
education.
Simulation-based
learning
(SBL)
with
technological
modalities
pedagogical
approach
to
enhance
critical
skills
for
students.
The
use
of
technology
SBL
achieve
diverse.
No
previous
scoping
review
has
systematically
mapped
studies
on
supported
by
Objective
This
aimed
map
research
Methods
was
conducted
according
framework
Arksey
O’Malley
reported
PRISMA-ScR
(Preferred
Reporting
Items
Systematic
Reviews
Meta-Analyses
extension
Scoping
Reviews)
guidelines.
A
systematic,
comprehensive
literature
search
performed
LILACS,
ERIC,
MEDLINE,
Embase,
PsycINFO,
Web
Science
databases
2021
repeated
2023
2024.
Pairs
authors
independently
assessed
titles,
abstracts,
full-text
papers
extracted
data
from
included
studies.
underwent
summative
thematic
analysis
were
categorized
findings.
Results
In
total,
4
main
categories
applied
identified:
computer-based
simulations,
human-patient
simulators,
virtual
reality
or
immersive
reality,
others.
findings
revealed
shift
across
time
used
thinking,
human
patient
simulators
simulations.
dominant
part
published
after
2018
(21/44,
48%)
incorporated
combination
asynchronous
synchronous
activities.
theoretical
foundation
range
scientific
theories
conceptual
frameworks
models.
Enablers
barriers
enhancement
students
identified
within
following
themes:
affinity
availability
technology,
realism,
accessibility,
engagement
motivation,
validation,
return
investment,
enhanced
using
technology.
Conclusions
There
been
noticeable
SBL.
Descriptions
considerations
are
pivotal
comparing
synthesizing
results.
trend
toward
blended
educational
combining
User
proficiency
perceived
quality
imperative
development
thinking.
Realism,
engagement,
motivation
play
roles
technologically
establishment
robust
foundations
standardized
practices
will
strengthen
evidence
obtained
conducted.
Journal of Human Centered Technology,
Journal Year:
2022,
Volume and Issue:
1(2), P. 81 - 96
Published: Aug. 6, 2022
Nowadays
technology
development
in
real
life
will
reflect
on
education
inexorably.
Today,
the
concept
of
Extended
Reality
(XR)
technologies
(XRs),
such
as
virtual
reality
(VR),
augmented
(AR),
and
mixed
(MR),
very
promising
technological
tools
for
education.
The
purpose
these
is
to
facilitate
human
life.
In
this
context,
educational
create
new
opportunities
students
teachers
every
day
especially
field.
With
various
environments
(VE)
imaging
systems,
content
that
needs
be
learned
can
presented
independently
school
classrooms
a
low-cost
safe
environment.
As
result,
their
own
with
applications,
providing
them
freedom
flexibility,
creativity.
it
seen
XR
has
started
used
fields
When
subjects
are
examined,
observed
there
concentration
narrative
review
describe
accelerators
(VR,
AR,
MR)
settings.
This
literature
was
conducted
by
conducting
systematic
search
relevant
articles
reviews
through
university's
online
library,
Google
Scholar,
Web
Science,
IEEE
Xplore,
ACM
Digital
Library.
paper,
authors
demonstrate
main
components
process.
A
comprehensive
including
education,
learning
provided.
identify
limitations
conclude
future
work
uses.
Encyclopedia,
Journal Year:
2023,
Volume and Issue:
3(2), P. 396 - 405
Published: March 27, 2023
Immersive
learning
conceptualizes
education
as
a
set
of
active
phenomenological
experiences
that
are
based
on
presence.
can
be
implemented
using
both
physical
and
digital
means,
such
virtual
reality
augmented
reality.
Safety Science,
Journal Year:
2023,
Volume and Issue:
163, P. 106141 - 106141
Published: March 17, 2023
Physical
evacuation
drills
are
pre-planned
activities
to
train
building
occupants
in
facing
emergencies
and
evaluate
safety
performances.
Nowadays,
technologies
including
Virtual
Reality
(VR)
Immersive
(IVR)
shifting
from
the
physical
virtual
paradigm.
AR
enables
just
extend
real-world
environment,
while
VR
IVR
allow
(re)create
manipulate
digital
environments.
simulation
systems
have
been
observed
guarantee
higher
involvement
long-term
information
retention
—
leveraging
more
attractive
experiences
psychological
arousal.
However,
efforts
should
be
provided
improve
end-user
training
assessing
occupants'
behaviors
effectiveness
of
emergency
plan.
This
paper
proposes
a
systematic
literature
review
solutions.
To
support
guide
such
effort,
we
formulated
thirteen
structured
research
questions
investigating
scenarios,
recipients,
requirements,
objectives,
methods,
technologies.
The
results
mainly
show
that
almost
entirely
tackle
single
hazard,
considers
as
sole
system
lack
formalization.
Among
most
relevant
outcomes,
analyzes
need
for
enhancing
modeling
(e.g.,
signage,
alarms),
user
inclusiveness
(i.e.,
impaired
individuals),
devices,
non-player
characters,
additional
effects
heat
reproduction,
sounds,
smells).
These
measures
can
level
realism
experienced
by
simulators
pave
way
reliable
outcomes.
Frontiers in Psychology,
Journal Year:
2023,
Volume and Issue:
13
Published: Jan. 6, 2023
Introduction
Interest
in
interactive
virtual
reality
(IVR)
is
increasing
due
to
its
potential
for
embodied
learning
and
group-led
teaching.
However,
few
studies
have
investigated
the
internal
mechanism
by
which
IVR
technology
features
experiences
affect
outcomes
terms
of
psychological
emotional
value.
Based
on
media
models
control
value
theory
achievement
emotions
(CVTAE),
this
study
uses
structural
equation
modeling
(SEM)
investigate
correlations
among
elements
features,
experiences,
outcomes.
It
also
emphasizes
role
played
experience
context.
Methods
The
sample
referenced
consisted
480
college
students
(193
males)
who
were
simultaneously
engaged
guided
inquiry
an
IVR-based
COVID-19
pandemic
science
museum
groups
10.
Results
findings
suggest
that
presence
perceived
enjoyment
a
key
mediating
effect
relationship
between
(VR)
simulation.
In
addition,
results
indicate
more
strongly
correlated
with
effects,
while
satisfaction.
Discussion
These
provide
intellectual
support
theoretical
backing
VR-based
instructional
design
environmental
development.
Moreover,
has
practical
regard
future
large-scale
application
experiential
teaching,
promotion
digital
transformation
intelligence
upgrading
education.