Children's literature, culture, and cognition,
Journal Year:
2023,
Volume and Issue:
unknown
Published: July 20, 2023
Children’s
Cultures
after
Childhood
introduces
theoretical
concepts
from
new
materialist
and
posthumanist
childhood
studies
into
research
on
children’s
literature,
film,
media
texts
with
attention
to
the
entanglements
of
which
they
are
part.
Thirteen
chapters
by
international
contributors
diverse
disciplinary
fields
(literary
studies,
cultural
education,
studies)
offer
a
cross-section
empirical
approaches
sharing
an
inspiration
in
notion
“after
childhoods”,
proposed
Peter
Kraftl,
geographer,
conceptualize
methodological
orientations
lives
past,
present,
future
childhoods.
This
interdisciplinary
collection
will
be
interest
scholars
working
literature
culture
studies.
npj Science of Learning,
Journal Year:
2024,
Volume and Issue:
9(1)
Published: March 21, 2024
Abstract
Action
video-games
(AVGs)
could
improve
reading
efficiency,
enhancing
not
only
visual
attention
but
also
phonological
processing.
Here
we
tested
the
AVG
effects
upon
three
consolidated
language-based
predictors
of
development
in
a
sample
79
pre-readers
at-risk
and
41
non-at-risk
for
developmental
dyslexia.
At-risk
children
were
impaired
either
phonemic
awareness
(i.e.,
phoneme
discrimination
task),
working
memory
pseudoword
repetition
task)
or
rapid
automatized
naming
RAN
colours
task).
assigned
to
different
groups
by
using
an
unequal
allocation
randomization:
(1)
(
n
=
43),
(2)
Serious
Non-Action
Video
Game
11),
(3)
treatment-as-usual
speech
therapy,
(4)
waiting
list
14).
Pre-
post-training
comparisons
show
that
has
significantly
higher
improvement
group
compared
list,
non-AVG,
groups,
as
well
combined
active
22).
This
cross-modal
plastic
change:
(i)
leads
recovery
when
not-at-risk
pre-readers;
(ii)
is
present
more
than
80%
pre-readers,
and;
(iii)
maintained
at
6-months
follow-up.
The
findings
indicate
this
specific
multisensory
attentional
training
positively
affects
how
develops
risk
dyslexia,
paving
way
innovative
prevention
programs.
Frontiers in Psychology,
Journal Year:
2022,
Volume and Issue:
13
Published: July 26, 2022
Why
do
we
seek
out
and
enjoy
uncertain
success
in
playing
games?
Game
designers
researchers
suggest
that
games
whose
challenges
match
player
skills
afford
engaging
experiences
of
achievement,
competence,
or
effectance-of
doing
well.
Yet,
current
models
struggle
to
explain
why
such
balanced
best
these
not
straightforwardly
account
for
the
appeal
high-
low-challenge
game
genres
like
Idle
Soulslike
games.
In
this
article,
show
Predictive
Processing
(PP)
provides
a
coherent
formal
cognitive
framework
which
can
fun
tackling
with
as
dynamic
process
reducing
uncertainty
surprisingly
efficiently.
gameplay
elsewhere,
people
better
than
expected,
track
learning
progress.
different
forms,
balanced,
Idle,
alike
regular
accelerations
reduction.
We
argue
model
also
aligns
popular
practitioner
model,
Raph
Koster's
Theory
Fun
Design,
unify
currently
differentially
modelled
motives
around
competence
curiosity.
Journal of Archaeological Method and Theory,
Journal Year:
2022,
Volume and Issue:
unknown
Published: Nov. 28, 2022
Abstract
Studies
of
cultural
transmission—whether
approached
by
archaeological
or
ethnographic
means—have
made
great
strides
in
identifying
formal
teaching
and
learning
arrangements,
which
turn
can
be
closely
aligned
with
models
social
learning.
While
novices
apprentices
are
often
focus
such
studies,
younger
children
their
engagement
material
culture
have
received
less
attention.
Against
the
backdrop
a
cross-cultural
database
ethnographically
documented
object
use
play
54
globally
distributed
foraging
communities,
we
here
discuss
ways
make
tools
toys.
We
provide
inventory
objects
for
hunter–gatherer
adolescents.
find
that
child
adolescent
linked
to
adult
culture,
albeit
not
exclusively
so.
Toys
were
primarily
handled
outside
explicit
pedagogical
contexts,
there
is
little
evidence
formalised
apprenticeships.
Our
data
suggests
children’s
self-directed
interactions
objects,
especially
during
play,
has
critical
role
early-age
enskillment.
Placed
within
niche
construction
framework,
combine
perspectives
on
offer
an
improved
frame
reference
how
varies
across
early
human
life
history
what
may
this
process.
our
analysis
improves
systematic
understanding
relevance
among
societies,
also
case
more
detailed
studies
context
ethnographic,
archival
transmission
research.
Journal of Intelligence,
Journal Year:
2023,
Volume and Issue:
11(8), P. 151 - 151
Published: July 28, 2023
Play
is
an
integrative
process,
and
the
skills
acquired
in
it-overcoming
impulses,
behavior
control,
exploration
discovery,
problem-solving,
reasoning,
drawing
conclusions,
attention
to
processes
outcomes
are
foundational
cognitive
structures
that
drive
learning
motivation.
Loose
parts
play
a
prominent
form
of
many
scholars
educators
explicitly
endorse
for
development
(e.g.,
divergent
thinking,
problem-solving).
It
unique
among
types
because
children
can
combine
different
natural
or
manufactured
materials
one
occurrence.
While
policymakers
promote
benefits
loose
play,
no
previous
research
has
explored
direct
relationship
between
preschool-age
children's
indoor
experiences
development.
We
address
this
gap
by
bringing
together
relevant
literature
synthesizing
empirical
studies
on
common
with
parts,
namely
object
exploratory,
symbolic
pretend,
constructive
play.
also
focus
examine
through
highlighting
impact
reinforcement
skills,
such
as
executive
function,
self-regulation,
problem-solving.
By
examining
existing
evidence,
we
aim
deepen
our
understanding
its
Ultimately,
pointing
out
gaps
would
add
body
knowledge
surrounding
inform
educators,
policymakers,
researchers
about
significance
incorporating
into
early
childhood
education.
Frontiers in Psychology,
Journal Year:
2024,
Volume and Issue:
15
Published: June 3, 2024
Flow
has
been
described
as
a
state
of
optimal
performance,
experienced
universally
across
broad
range
domains:
from
art
to
athletics,
gaming
writing.
However,
its
phenomenal
characteristics
can,
at
first
glance,
be
puzzling.
Firstly,
individuals
in
flow
supposedly
report
loss
self-awareness,
even
though
they
perform
manner
which
seems
evince
their
agency
and
skill.
Secondly,
states
are
felt
effortless,
despite
the
prerequisite
complexity
tasks
that
engender
them.
In
this
paper,
we
unpick
these
features
flow,
well
others,
through
active
inference
framework,
posits
action
perception
forms
Bayesian
directed
sustained
self-organisation;
i.e.,
minimisation
variational
free
energy.
We
propose
phenomenology
is
rooted
deployment
high
precision
weight
over
(i)
expected
sensory
consequences
(ii)
beliefs
about
how
will
sequentially
unfold.
This
computational
mechanism
thus
draws
embodied
cognitive
system
minimise
ensuing
(i.e.,
expected)
energy
exploitation
pragmatic
affordances
hand.
Furthermore,
given
challenging
dynamics
flow-inducing
situation
presents,
attention
must
wholly
focussed
on
unfolding
task
whilst
counterfactual
planning
restricted,
leading
attested
sense
self-as-object.
involves
inhibition
both
self
temporally
extended
object
higher-order,
meta-cognitive
self-conceptualisation.
Nevertheless,
stress
self-awareness
not
entirely
lost
flow.
Rather,
it
pre-reflective
bodily.
Our
approach
bodily-action-centred
can
applied
similar
facets
seemingly
agentive
experience
beyond
canonical
states,
providing
insights
into
mechanisms
so-called
selfless
experiences,
expertise
wellbeing.
Annals of the International Communication Association,
Journal Year:
2024,
Volume and Issue:
48(4), P. 391 - 414
Published: July 31, 2024
Media
allow
individuals
to
feel
'whisked
away'
from
their
surroundings
and
absorbed
into
another
world.
Constructs
such
as
immersion,
presence,
transportation,
flow
have
been
used
delineate
describe
this
experience,
but
few
efforts
made
understand
conceptual
overlap
or
shared
distinct
underlying
processes.
Two
studies
were
conducted
create
a
model
of
the
immersive
experience
applicable
across
media
technologies
contexts.
First,
scoping
review
shows
these
constructs
are
deeply
intertwined
often
seen
precursors,
subcomponents,
outcomes
one
another.
Second,
re-examining
literature
complex
systems
perspective,
we
identify
three
key
processes:
interactivity,
boundary
alteration,
motivation,
especially
promising
for
developing
an
integrative
ontology
experience.
Frontiers in Human Neuroscience,
Journal Year:
2025,
Volume and Issue:
19
Published: Feb. 7, 2025
Healthy
cognitive
aging
emphasizes
preserving
functions
essential
for
independence
and
well-being.
Developing
interventions
that
promote
cognition
resilience
in
older
individuals
is
crucial.
Social
playfulness,
characterized
by
spontaneity
mutual
enjoyment,
allows
to
step
away
from
routine
roles
engage
novel
surprising
exchanges.
Emerging
evidence
suggests
social
playfulness
a
promising
approach
supporting
joyful
engaging
way.
In
this
theory
hypothesis
manuscript,
we
propose
neurobiological
pathway
mediating
the
effects
of
on
cognition.
Playful
interactions
generate
high
levels
uncertainty,
requiring
continuous
adaptation
exploration.
We
suggest
these
demands
locus
coeruleus-noradrenaline
(LC-NA)
system,
which
crucial
navigating
uncertainty
sustaining
arousal
flexibility
needed
adapt
dynamic
unpredictable
nature
playful
interactions.
Importantly,
collaborative
safe
environment
transforms
uncertainty-driven
noradrenergic
activation
into
an
rewarding
experience,
enhancing
focus,
positive
affect,
flexibility.
adults,
where
LC-NA
functionality
may
decline
with
age,
could
counteract
upregulating
system.
review
linking
integrity
health
explore
how
might
mitigate
deterioration
functioning
training
executive
promoting
novelty
This
framework
bridges
neuroscience,
psychology,
creative-arts
therapies,
highlighting
as
tool
healthy
aging.
emphasize
need
further
research
validate
its
implications
designing
leverage
enhance
populations.