Frontiers in Sports and Active Living,
Journal Year:
2021,
Volume and Issue:
3
Published: July 5, 2021
Concerns
are
often
raised
about
the
impact
that
playing
video
games
may
have
on
cognition
and
behavior,
whether
gameplay
is
intense
protracted
as
with
competitive
Esports
or
it
more
casual
gameplay.
Work
in
our
lab
others,
however,
has
shown
at
least
some
classes
of
can
improve
memory
function.
In
particular,
immersive
3D
provide
rich
experiences
novelty
tasks
rely
upon
hippocampus
effects
mirror
“environmental
enrichment”
numerous
rodent
studies.
Our
goal
present
study
was
to
determine
even
modest
amounts
(~30
min/day
for
4
weeks)
would
result
improved
performance
middle-aged
adults.
Not
only
this
demographic
potentially
highly
receptive
gaming
(they
make
up
a
significant
portion
viewers
game
players),
but
interventions
middle
age
be
prime
time
reducing
later
age-related
cognitive
decline.
Here,
we
found
benefits
paralleled
previously
observed
young
adults
Minecraft
,
showing
hippocampal
dependent
task.
npj Aging,
Journal Year:
2023,
Volume and Issue:
9(1)
Published: Oct. 19, 2023
Abstract
As
life
expectancy
continues
to
increase
worldwide,
age-related
dysfunction
will
largely
impact
our
societies
in
the
future.
Aging
is
well
established
promote
deterioration
of
cognitive
function
and
primary
risk
factor
for
development
prevalent
neurological
disorders.
Even
absence
dementia,
decline
impacts
specific
types
memories
brain
structures
humans
animal
models.
Despite
this,
preclinical
clinical
studies
that
investigate
changes
physiology
often
use
different
methods,
which
hinders
translational
potential
findings.
This
review
seeks
integrate
what
known
about
with
analogue
tests
used
rodent
studies,
ranging
from
“pen
paper”
virtual-reality-based
paradigms.
Finally,
we
draw
parallels
between
behavior
paradigms
research
compared
enrollment
into
trials
aim
study
decline.
Frontiers in Digital Health,
Journal Year:
2022,
Volume and Issue:
4
Published: June 3, 2022
Cognitive
training
systems
aim
to
improve
specific
domains
or
global
cognition
by
engaging
users
in
cognitively
demanding
tasks.
While
screen-based
applications
can
performance
the
trained
cognitive
abilities,
they
are
often
criticized
for
their
poor
transferability
activities
of
daily
living.
These
systems,
however,
exclude
user's
body
and
motor
skills,
which
invariably
serves
restrict
user
experience.
Immersive
Virtual
Reality
(IVR)
contrast,
present
with
body-related
information,
such
as
proprioceptive
visuomotor
allowing
an
immersive
embodied
experience
environment.
This
feature
renders
VR
a
very
appealing
tool
neurorehabilitation
applications.
We
Enhance
VR,
IVR-based
monitoring
application
that
offers
short
workouts.
The
games
designed
train
monitor
memory,
task
flexibility,
information
processing,
orientation,
attention,
problem-solving,
control.
is
test
whether
tasks,
presented
IVR
setting,
provide
naturalistic
system
capabilities.
JMIR Serious Games,
Journal Year:
2022,
Volume and Issue:
10(4), P. e38315 - e38315
Published: Sept. 2, 2022
In
recent
years,
with
the
development
of
computer
science
and
medical
science,
virtual
reality
(VR)
technology
has
become
a
promising
tool
for
improving
cognitive
function.
Research
on
VR-based
training
garnered
increasing
attention.This
study
aimed
to
investigate
application
status,
research
hot
spots,
emerging
trends
VR
in
rehabilitation
over
past
20
years.Articles
from
2001
2021
were
retrieved
Web
Science
Core
Collection.
CiteSpace
software
was
used
visual
analysis
authors
countries
or
regions,
Scimago
Graphica
geographic
visualization
published
regions.
Keywords
clustered
using
gCLUTO
software.A
total
1259
papers
included.
been
widely
conducted,
annual
publication
relevant
literature
shown
positive
trend.
The
main
areas
include
neuroscience
neurology,
psychology,
rehabilitation.
United
States
ranked
first
328
papers,
Italy
second
140
papers.
Giuseppe
Riva,
an
Italian
academic,
most
prolific
author
29
publications.
frequently
cited
reference
"Using
Reality
Characterize
Episodic
Memory
Profiles
Amnestic
Mild
Cognitive
Impairment
Alzheimer's
Disease:
Influence
Active
Passive
Encoding."
common
keywords
by
researchers
"virtual
reality,"
"cognition,"
"rehabilitation,"
"performance,"
"older
adult."
largest
source
funding
is
public
sector
States.The
bibliometric
provided
overview
can
be
integrated
into
multiple
disciplines.
We
conclude
that,
context
COVID-19
pandemic,
telerehabilitation
crucial,
there
are
still
many
problems
that
need
addressed,
such
as
lack
consensus
treatment
methods
existence
safety
hazards.
Developmental Science,
Journal Year:
2024,
Volume and Issue:
27(3)
Published: Jan. 9, 2024
Abstract
Musical
instrument
training
has
been
linked
to
improved
academic
and
cognitive
abilities
in
children,
but
it
remains
unclear
why
this
occurs.
Moreover,
access
is
not
always
feasible,
thereby
leaving
less
fortunate
children
without
opportunity
benefit
from
such
training.
Although
music‐based
video
games
may
be
more
accessible
a
broader
population,
research
lacking
regarding
their
benefits
on
performance.
To
address
gap,
we
assessed
custom‐designed,
digital
rhythm
game
as
proxy
for
evaluate
its
ability
engender
math
reading
abilities.
Furthermore,
tested
changes
core
functions
related
inform
how
facilitate
Classrooms
of
8–9
year
old
were
randomized
receive
either
6
weeks
(
N
=
32)
or
classroom
instruction
usual
(control;
21).
Compared
the
control
group,
results
showed
that
reading,
math,
fluency.
Assessments
cognition
also
led
rhythmic
timing
language‐based
executive
function
(Stroop
task),
sustained
attention,
inhibitory
control,
working
memory.
Interestingly,
only
improvements
correlated
with
ability.
Together,
these
provide
novel
evidence
platform
serve
musical
fluency
are
enhanced
other
associated
Research
Highlights
Digital
can
improve
Improvements
positively
Alterations
predicted
by
support
A
convenient
cost‐effective
means
training,
which
turn,
skills
Translational Neurodegeneration,
Journal Year:
2024,
Volume and Issue:
13(1)
Published: June 27, 2024
Abstract
The
last
decades
have
witnessed
huge
efforts
devoted
to
deciphering
the
pathological
mechanisms
underlying
Alzheimer’s
Disease
(AD)
and
testing
new
drugs,
with
recent
FDA
approval
of
two
anti-amyloid
monoclonal
antibodies
for
AD
treatment.
Beyond
these
drug-based
experimentations,
a
number
pre-clinical
clinical
trials
are
exploring
benefits
alternative
treatments,
such
as
non-invasive
stimulation
techniques
on
neuropathology
symptoms.
Among
different
brain
approaches,
transcranial
alternating
current
(tACS)
is
gaining
particular
attention
due
its
ability
externally
control
gamma
oscillations.
Here,
we
outline
knowledge
concerning
efficacy,
safety,
ease-of-use
cost-effectiveness
tACS
early
advanced
AD,
applied
specifically
at
40
Hz
frequency,
also
summarise
results
validated
models
ongoing
patient-centred
trials.
Educational Gerontology,
Journal Year:
2023,
Volume and Issue:
49(9), P. 830 - 841
Published: Jan. 11, 2023
The
presence
of
advanced
and
affordable
immersive
technology
has
made
available
widespread
applications
the
virtual
environment
as
a
digital
solution
for
different
sectors,
including
entertainment,
education,
healthcare.
While
extant
literature
addressed
acceptance
by
older
adults,
there
is
dearth
research
in
gamified
context
concerning
its
rehabilitative
potential.
This
paper
reports
on
study
that
examined
technological
reality
(VR)
environments
adults.
A
VR
comprising
six
mini-games
was
specifically
designed
training,
leisure
expressive
experience
participants,
allowing
them
to
freely
engage
gaming
experience.
Semi-structured
interviews
with
adults
(N
=
15)
revealed
synergy
between
stimulating
effects
video
games
realistic
afforded
technology,
games'
perceived
usefulness
competency
development
life
skills
difficulties
encountered,
their
feelings
following
first
VR.
External
variables
unique
adults'
or
which
could
lead
exclusion,
such
physical
constraints,
educational
levels,
prior
knowledge
were
identified.
Suggestions
provided
designers
better
cater
needs
characteristics
process
shedding
light
design
solutions
bridging
divide
elderly
other,
younger
members
population.
Frontiers in Behavioral Neuroscience,
Journal Year:
2023,
Volume and Issue:
17
Published: Jan. 26, 2023
Introduction:
The
Mnemonic
Similarity
Task
(MST)
has
become
a
popular
test
of
memory
and,
in
particular,
hippocampal
function.
It
been
heavily
used
research
settings
and
is
currently
included
as
an
alternate
outcome
measure
on
number
clinical
trials.
However,
it
typically
requires
~15
min
to
administer
benefits
substantially
from
experienced
administrator
ensure
the
instructions
are
well-understood,
its
use
trials
other
somewhat
restricted.
Several
different
variants
MST
common
that
alter
task
format
(study-test
vs.
continuous)
response
prompt
given
participants
(old/similar/new
old/new).
Methods:
In
eight
online
experiments,
we
sought
address
three
main
goals:
(1)
To
determine
whether
robust
version
could
be
created
conducted
half
traditional
time;
(2)
or
choice
significantly
impacted
MST’s
results;
(3)
how
repeat
testing.
Experiments
1–7,
received
both
forms
well
captured
task’s
performance.
Experiment
8,
were
four
times
over
approximately
4
weeks.
Results:
found
had
no
effect
reliability
MST,
but
shifting
two-choice
reduced
ability
reflect
score.
We
also
full
running
time
cut
less
without
appreciable
reduction
reliability.
confirmed
efficacy
this
older
adults
well.
Here,
while
there
often
effects
repeat-testing,
small
possible,
appear
limited
initial
testing
session.
Discussion:
optimized
developed
here
(oMST)
freely
available
for
web-based
experiment
delivery
provides
accurate
estimate
same
classic
than
time.
JMIR Serious Games,
Journal Year:
2024,
Volume and Issue:
12, P. e50796 - e50796
Published: Feb. 3, 2024
In
addition
to
illness,
inactivity
is
a
risk
factor
for
high
mortality
in
nursing
homes.
Using
innovative
technology,
such
as
virtual
reality
(VR),
meaningful
group
activities
could
provide
new
opportunities
solving
this
problem.
VR
interventions
have
already
been
approved
promising
method
enhancing
the
health
of
older
adults.