Journal of Applied Gerontology,
Journal Year:
2021,
Volume and Issue:
41(1), P. 12 - 21
Published: Aug. 25, 2021
Limited
research
has
examined
coronavirus
disease
2019
(COVID-19)-related
work
stressors
experienced
by
nursing
home
(NH)
employees
and
how
these
may
impact
employees’
decision
to
resign
when
taking
organizational
factors
into
account.
Thus,
the
purpose
of
this
study
was
investigate
whether
quality
employer
communication
related
COVID-19
staff
preparedness
care
for
residents
with
can
mediate
effects
COVID-19-related
on
NH
(
N
=
1,730)
resign.
Results
from
path
analyses
indicate
that
higher
more
optimal
mediated
relationship
between
likelihood
resignation.
Specifically,
levels
were
indirectly
associated
reduced
resigning
through
paths
preparedness.
Findings
underscore
importance
effective
during
emergencies
in
NHs.
PLoS ONE,
Journal Year:
2023,
Volume and Issue:
18(2), P. e0281269 - e0281269
Published: Feb. 3, 2023
Psychological
flexibility
may
reduce
addictive
behaviours
by
adaptive
and
flexible
emotional
cognitive
processes.
This
study
tested
a
mediation
model
of
internet
gaming
disorder
(IGD)
in
which
psychological
would
depression
maladaptive
cognitions
related
to
turn
lower
the
risk
IGD.
A
cross-sectional
surveyed
2102
secondary
1–4
students
from
seven
schools
during
March
November
2021
Hong
Kong,
China.
The
results
showed
that
12.7%
52.2%
were
classified
as
having
probable
IGD
depression,
respectively.
proposed
fitted
data
well:
χ
2
/df
=
8.00,
CFI
.99,
NNFI
RMSEA
.01.
inflexibility
was
directly
positively
associated
with
(B
.01,
β
.07,
p
.003)
indirectly
via
depressive
symptoms
.001,
PM
23.7%)
.03,
.15,
50.8%).
Multi-group
analyses
gender
significantly
moderated
associations
between
(Δχ
/Δdf
8.69/1,
<
.05),
4.33/1,
5.46/1,
.05).
Depression
be
significant
mediators
could
explain
relationship
Also,
difference
exist.
Based
on
findings,
intervention
strategies
for
reduction
are
discussed.
Journal of Behavioral Addictions,
Journal Year:
2024,
Volume and Issue:
13(1), P. 215 - 225
Published: Jan. 7, 2024
Abstract
Background
and
aims:
Internet
Gaming
Disorder
(IGD)
depression
have
negative
consequences
on
individuals'
mental
health,
but
their
relationships
are
complex.
This
three-wave
longitudinal
study
aimed
to
detect
the
metacognitive
mechanisms
underlying
association
between
IGD
tendency
based
self-regulatory
executive
function
model.
Methods:
A
total
of
1,243
Chinese
undergraduate
student
gamers
(57%
female,
M
=
19.77,
SD
1.29)
were
recruited
at
baseline
survey
(Wave
1
[W1]),
with
622
574
them
taking
part
in
two
follow-up
surveys
2
[W2]
6
Wave
3
[W3]
12
months
later),
respectively.
Results:
The
path
model
demonstrated,
after
controlling
for
autoregressive
effect
each
variable,
that
consistently
predicted
not
vice
versa,
while
positive
metacognitions
about
online
gaming
(MOG)
significantly
both
tendency.
Moreover,
statistically
significant
mediation
paths:
(i)
MOG
[W1]
→
[W3];
(ii)
identified.
Discussion
conclusions:
These
findings
extend
understanding
associations
among
depression,
tendency,
MOG,
highlighting
how
has
a
stronger
prospective
than
also
reveal
mutual
effects
Integrated
programmes
emotional
regulation
training
Metacognitive
Therapy
recommended
treatment.
Frontiers in Psychiatry,
Journal Year:
2021,
Volume and Issue:
12
Published: June 7, 2021
Problematic
gaming
has
been
linked
to
poor
sleep
outcomes;
however,
these
associations
have
not
yet
synthesized
quantitatively.
This
review
employed
a
meta-analysis
investigate
the
relationship
between
problematic
and
sleep-related
outcomes.
A
search
of
Medline,
Embase,
Web
Science,
PsycINFO,
Google
Scholar
identified
total
763
studies,
including
34
studies
(
n
=
51,901
participants)
eligible
for
inclusion.
Papers
were
included
if
available
in
any
European
language,
addressed
gaming,
contained
original
data,
provided
sufficient
data
calculation
effect
sizes.
Two
researchers
independently
extracted
using
pre-defined
fields
quality
assessment.
Sleep-related
outcomes
meta-analyzed
parameters
that
reported
by
5
or
more
papers.
Significant
overall
effects
found
duration
g
−0.238,
95%
CI
−0.364,
−0.112),
OR
2.02,
1.47,
2.78),
daytime
sleepiness
1.57,
1.00,
2.46)
problems
2.60,
1.94,
3.47).
Between-study
heterogeneity
was
detected
all
meta-analyses.
Subgroup
analyses
showed
higher
inverse
size
adolescent
samples
compared
adult
non-specific
age
terms
duration.
For
sleepiness,
larger
based
on
single-item
measures
multi-item
measures.
problems,
subgroup
analysis
opposite
with
than
Across
parameters,
gamers
consistently
adverse
status
non-problematic
gamers.
Systematic
Review
Registration:
https://www.crd.york.ac.uk/PROSPERO/
;
record
ID:
CRD42020158955.
Journal of Behavioral Addictions,
Journal Year:
2022,
Volume and Issue:
11(3), P. 727 - 738
Published: Aug. 5, 2022
Abstract
Background
and
aims
Asian
countries
are
deemed
to
be
high
prevalence
areas
for
gaming
disorder
(GD).
This
meta-analysis
is
the
first
synthesize
overall
of
GD
in
East
Asia
investigate
characteristics
that
influence
estimates.
Methods
Systematic
independent
searches
were
conducted
across
PubMed,
Web
Science,
Embase,
PsycINFO,
Cochrane
Library
since
their
inception
January
27,
2021.
The
Agency
Healthcare
Research
Quality
scale
was
used
quality
assessment.
A
random
effect
model
calculate
95%
confidence
intervals
(CIs).
Results
In
total,
22
articles
(26
studies)
comprising
51,525
participants
included
this
meta-analysis.
pooled
12%,
CI
(10%–15%);
figure
adjusted
6%,
(3%–9%)
a
representative
sample.
Higher
observed
males
than
females
(16%
vs.
8%,
respectively,
P
<
0.05
).
Subgroup
meta-regression
analyses
revealed
studies
among
gamers
or
those
without
sampling
reported
significantly
higher
rates.
There
no
significant
differences
between
countries/regions,
sample
size,
score,
proportion
males,
used.
Discussion
conclusions
other
world
regions.
Future
should
extend
such
epidemiological
research
regions
accurate
benefit
local
identification,
prevention,
policy
formulation,
treatment
efforts.
Considering
its
negative
effects,
effective
preventive
measures
need
greater
attention.
Addictive Behaviors Reports,
Journal Year:
2022,
Volume and Issue:
15, P. 100419 - 100419
Published: March 11, 2022
No
studies
have
so
far
synthesised
the
current
evidence
concerning
a
possible
relationship
between
problem
gaming
and
suicidality.
We
therefore
conducted
systematic
review
of
literature.
Our
objective
was
to
investigate
The
funded
by
Norwegian
Competence
Center
for
Gambling
Gaming
Research.The
pre-registered
in
PROSPERO
International
prospective
register
reviews
(CRD42021279774).
Searches
were
Web
Science,
PsycINFO,
EMBASE,
PubMed
Google
Scholar,
September
2021.
Studies
that
reported
data
on
suicidality,
published
2000
2021,
written
any
European
language
included.
investigating
internet
addiction/problematic
use
not
gaming,
specifically,
mental
health
general
or
outcomes
other
than
excluded.
Data
from
included
extracted
independently
two
coders
who
also
evaluated
risk
bias
using
Newcastle-Ottawa
Quality
Assessment
Scale.
results
each
study
presented
table.A
total
12
cross-sectional
studies,
with
88,732
participants,
review.
In
10
investigated
association
suicidal
ideation.
One
these
suicide
attempts.
Two
combined
ideation
attempts
into
one
variable
gaming.
11
found
positive,
crude
associations
ideation/attempts.
Five
adjusted
confounding
variables.
Three
still
significant
ideation,
positive
but
statistically
association,
fifth
an
inverse,
non-significant
association.The
findings
indicate
there
is
likely
most
important
limitation
lack
longitudinal
designs.
Future
should
aim
causality
mechanisms
relationships
more
stringent
BMC Psychiatry,
Journal Year:
2023,
Volume and Issue:
23(1)
Published: May 9, 2023
Abstract
Background
Both
internet
addiction
(IA)
and
non-suicidal
self-injury
(NSSI)
are
major
public
health
concerns
among
adolescents,
however,
the
association
between
IA
NSSI
was
not
well
understood.
We
aimed
to
investigate
within
a
cohort
study,
explore
mediated
effect
of
depressive
symptoms
moderating
social
support
in
association.
Methods
A
total
1530
adolescents
aged
11–14
years
who
completed
both
baseline
(T1)
14-month
follow-up
(T2)
survey
Chinese
Adolescent
Health
Growth
Cohort
were
included
for
current
analysis.
IA,
NSSI,
measured
at
T1;
again
T2.
Structural
equation
models
employed
estimate
Results
independently
associated
with
an
increased
risk
T2,
0.113
(95%CI
0.055–0.174).
Depressive
moderated
indirect
but
direct
on
Sex
differences
found
mediation
support.
Conclusions
Interventions
that
target
adolescents’
also
struggle
may
need
focus
reducing
elevating
SLEEP,
Journal Year:
2024,
Volume and Issue:
47(3)
Published: Jan. 17, 2024
Abstract
Study
Objectives
Sleep
disturbance
may
cause
suicidal
ideation
(SI).
This
study
aimed
to
examine
their
co-occurrence
rate
among
adolescents
and
investigate
whether
psychotic-like
experiences
(PLEs)
mediate
this
association.
Methods
A
total
of
17
722
Chinese
were
included
in
two-wave
longitudinal
study.
The
baseline
survey
(time
1,
T1)
was
conducted
between
April
21
May
12,
2021,
the
follow-up
2,
T2)
implemented
December
26,
2021.
At
T1,
participants
completed
questionnaires
assess
sleep
disturbance,
duration,
PLEs,
SI,
depressive
symptoms,
sociodemographic
characteristics.
T2,
reported
negative
life
events.
Results
SI
prevalence
decreased
from
20.2%
(T1)
18.4%
(T2).
Participants
with
showed
significantly
higher
short
duration
compared
those
without
SI.
Baseline
both
associated
increased
risk
6
months
later.
These
links
mediated
by
independent
covariates
Conclusions
findings
provide
a
novel
insight
into
mechanism
linking
problems
suicidality,
stress
significance
assessing
addressing
PLEs
for
adolescent
suicide
prevention
intervention.