Advances in Mobile Learning Educational Research,
Год журнала:
2023,
Номер
3(1), С. 602 - 609
Опубликована: Янв. 13, 2023
The
primary
purpose
of
this
research
is
to
design
and
implement
educational
material
through
the
method
distance
learning
teach
Braille
adult
educators.
Another
main
aim
study
probe
into
possibilities
offers
learners
what
extent
it
can
be
conducive
a
proper
effective
teaching
More
specifically,
was
examined
by
three
experts
in
education
who
contributed
its
evaluation
further
development.
Subsequently,
five
educators
evaluated
it.
Advances in Mobile Learning Educational Research,
Год журнала:
2023,
Номер
3(1), С. 610 - 620
Опубликована: Янв. 27, 2023
Nowadays,
many
people,
especially
students,
enjoy
spending
their
free
time
with
mobile
devices.
The
main
reason
for
this
is
that
an
intelligent
device
based
on
current
information
presents
the
desires
and
requirements
of
students.
A
nowadays-promising
technology
to
overcome
problems
in
m-learning,
devices
provide
reliable,
customized
guaranteed
dynamic
computing
environments
all
users.
This
article
a
new
pedagogical
architecture
learning
system
extended
cloud-computing
environment
enriched
smart
can
be
applied
everywhere
where
there
need
intensive
teaching
higher
education.
was
described
together
discussion
knowledge
assessment
methods
possibilities
potential
issues.
In
addition,
solution
problem
developing
applications
organizing
using
visual
programming
MIT
App
Inventor
proposed.
results
experiments
use
education
were
analyzed
presented
tabular
diagram
form.
Frontiers in Psychology,
Год журнала:
2023,
Номер
14
Опубликована: Июнь 29, 2023
Introduction
This
study
examines
the
factors
that
predict
Chinese
students’
continuance
intention
to
use
mobile
learning
for
second
language
acquisition
based
on
technology
acceptance
model
and
self-determination
theory.
Method
One
hundred
seventy
undergraduates
have
participated
in
survey
structural
equation
modeling
is
conducted
assess
validity
of
integrated
hypotheses.
Results
The
findings
show
instructor
support
can
significantly
autonomy,
competence
relatedness.
Autonomy
are
positively
related
perceived
ease
English
acquisition.
Relatedness
correlates
with
but
not
directly
learners’
intention.
relationship
between
adopt
positive
significant.
In
addition,
results
support,
relatedness,
m-learning
acquisition,
70.5%
total
variance
being
explained
by
these
five
variables.
Conclusion
These
thus
empirically
model,
which
be
used
as
a
theoretical
framework
future
studies
higher
education
contexts.
Moreover,
this
number
practical
implications
universities
instructors.
Education Sciences,
Год журнала:
2022,
Номер
12(9), С. 635 - 635
Опубликована: Сен. 19, 2022
In
this
paper,
quantitative,
descriptive,
and
correlational
research
is
carried
out
on
the
impact
that
process
of
digitalization
academic
activities
in
higher
education
has
had
habits
use
information
communication
technologies
(ICT)
among
professors
influence
area
knowledge
impact.
For
purpose,
responses
from
716
different
Latin
American
universities
to
a
survey
designed
by
authors
were
statistically
analyzed.
Following
UNESCO
guide
ICT
education,
distinguishes
following
teaching
measure
ICT:
lessons,
tutorials,
sharing
materials,
evaluation.
The
results
show
increased
all
activities,
but
unevenly,
being
particularly
intense
those
which
was
less
frequent
during
pandemic—specifically,
tutorials
evaluation,
whose
frequency
around
50%.
As
result
uneven
increase,
ICTs
become
more
homogeneous
after
pandemic.
This
increase
significantly
engineering
social
sciences
than
other
areas
knowledge,
as
well
evaluation
tutorial
tools
activities.
addition,
most
used
pandemic
with
or
students
familiar
before
It
recommended
specific
training
pedagogical
they
should
address
specificities
each
knowledge.
International Journal of Interactive Mobile Technologies (iJIM),
Год журнала:
2022,
Номер
16(18), С. 149 - 161
Опубликована: Окт. 3, 2022
This
research
is
an
android-based
educational
game
development
to
increase
interest
in
learning
mathematics
for
elementary
school
students.
study
aims
make
the
of
games
able
be
a
solution
increasing
students'
Mathematics
at
initial
level,
namely
level.
The
method
used
this
Research
and
Development
model
ADDIE
(Analyse,
Design,
Development,
Implement,
Evaluation).
In
study,
it
was
limited
implementation
stage
which
tested
through
experimental
research.
included
type
design
simple
experiment
form
Posttest
Only
Control
Group
Design.
conclusion
that
can
drawn
from
Android-based
are
proven
Advances in Mobile Learning Educational Research,
Год журнала:
2024,
Номер
4(1), С. 903 - 910
Опубликована: Фев. 13, 2024
A
learning
management
system
(LMS)
is
a
digital
platform
for
developing,
delivering,
and
managing
courses,
resources,
activities,
assessments
(to
name
but
few).
Traditional
classroom-based,
online,
blended,
distance
are
all
possible
methods
that
could
be
executed
in
LMSs.
Learning
systems
associated
tools
have
brought
significant
benefits
to
higher
education
institutions
worldwide,
including
improved
content
deliverability,
accessibility,
retrievability.
This
also
valid
the
case
of
Kathmandu
University
School
Education
(KUSOED),
Nepal.
In
2011,
KUSOED
launched
LMS
continued
online
blended
practices.
The
follows
social
constructivist
approach
education,
allowing
educational
stakeholders
(parents,
students,
leaders,
facilitators)
engage
activities
scaffold
experiences.
However,
perception
as
only
storing
data
limits
implications
fostering
through
technology-integrated
model.
article
aims
discuss
success
failure
aspects
context
KUSOED.
discussion
will
cover
various
perspectives
on
an
emerging
technology
draw
conclusions
based
our
experiences
at
For
LMS,
we
discovered
four
factors:
sign-in,
resources
management,
integration.
Nevertheless,
aspects,
found
creation
sharing,
communicative
features,
course
structures,
engagement,
assessment.
Overall,
this
research
has
institutions,
instructors,
developers,
providers.
These
can
make
more
informed
decisions
about
implementing
using
these
their
fullest
potential
learning.
Advances in Mobile Learning Educational Research,
Год журнала:
2022,
Номер
2(2), С. 341 - 350
Опубликована: Янв. 1, 2022
Mathematical
illusions
and
concepts
can
be
more
easily
visualized
understood
with
the
help
of
information
communication
technologies
(ICT).
On
contrary,
ICT
development
in
Nepali
classrooms
(from
elementary
school
to
university)
moves
glacially.
This
study
examines
role
tools
mathematics
their
features
importance
promoting
meaningful
learning
mathematics.
Based
on
literature
available,
this
found
that
GeoGebra,
Google
SketchUp,
Microsoft
Mathematics
are
excellent
for
visualizing
mathematical
concepts,
creating
3D
models,
discovering
solutions
graphical
representations
complex
and/or
illusions.
also
demonstrates
these
teaching
from
university
level.
Incorporating
mentioned
above
has
positively
impacted
students'
achievement
International Journal of Learning Reformation in Elementary Education,
Год журнала:
2025,
Номер
4(01), С. 27 - 38
Опубликована: Март 26, 2025
This
study
aimed
to
analyze
the
implementation
of
Merdeka
Curriculum
in
mathematics
learning
at
SDN
Tegalsari
(a
state
elementary
school)
during
2024/2025
academic
year
using
a
qualitative
descriptive
method.
The
research
focused
on
planning,
implementation,
and
evaluation
curriculum,
with
subjects
including
principal,
vice
principal
for
curriculum
affairs,
teachers,
students
selected
through
purposive
sampling.
Data
were
collected
observations,
interviews,
documentation,
analyzed
interactive
model
Miles
&
Huberman,
which
consisted
data
reduction,
presentation,
conclusion
drawing.
results
indicated
that
planning
phase
involved
socialization,
teacher
training,
development
teaching
materials,
provision
facilities
infrastructure.
emphasized
project-based
strengthen
Profile
Pancasila
Students,
problem-solving
approach
enhance
students’
critical
creative
thinking
skills.
was
conducted
diagnostic,
formative,
summative
assessments
measure
effectiveness
learning.
highlighted
importance
school
support
implementing
continuous
training
optimization
facilities.
Regular
evaluations
allowed
schools
make
strategic
improvements
better
meet
students'
needs
overall
education
quality.
Advances in Mobile Learning Educational Research,
Год журнала:
2022,
Номер
2(2), С. 483 - 492
Опубликована: Янв. 1, 2022
Educational
games
are
learning
educational
tools,
where
these
tools
can
encourage
students
to
think
creatively
and
perform
actions
with
fellow
by
playing
in
a
activity.
This
research
aims
analyze
the
effectiveness
of
an
android-based
budiran
game
assisted
SAC3
improve
science
outcomes
fourth-graders
theme
1.
Budiran
stands
for
bunyi
dan
indra
pendengaran.
is
educative
form
made
SAC3.
It
was
developed
Borg
&
Gall's
R&D
model,
adapted
from
Sugiyono
seven
stages.
The
game's
fourth
graders'
outcome
done
pretest
posttest
control
group
design.
researchers
took
experimental
Public
Primary
School
Bendanpete
2
Ngetuk
3.
Then,
researcher
1
3
as
group.
obtained
data
test.
analysis
included
n-gain
test
t-test
significant
level
0.05.
results
showed
improvement
score
group,
higher
than
group's
score.
N-gain
64%,
categorized
moderate.
on
t-count
=
8.803,
0.000
<
ɑ
Thus,
effectively
improved